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AR / VR · Use cases

Rendering and spatial computing for immersive devices

Our AR/VR work covers gaze-driven foveated rendering, latency compensation and persistent spatial anchors: the techniques that make next-generation head-mounted displays comfortable and shared mixed reality possible.

HMD
Optimized for
Gaze
Core method
Shared XR
Capability
The challenge

Problems our patents solve

01

Motion-to-photon latency causes discomfort and limits adoption.

02

Rendering full-resolution scenes drains mobile power budgets.

03

Shared experiences need persistent, drift-free spatial mapping.

Our technology

How the patented methods work

Foveated rendering

Gaze-tracked detail allocation cuts GPU load without perceptible quality loss.

Latency compensation

Predictive reprojection keeps the world stable during rapid head motion.

Persistent anchors

Environment-mesh methods let multiple users share the same mixed-reality space.

Relevant services
Strategic Licensing Portfolio Management
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Other technology domains

4G & 5G
Wireless connectivity
IoT
Connected devices
Semiconductor
Chip-level IP

License our AR / VR portfolio

Discuss licensing, partnership or acquisition of these patent families with our team.

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